![]() We have 5 of those today and we will continue adding more. Finally, instead of doing one dominant map, a kind of rule of thumb for this genre, we decided that we wanted multiple Battlegrounds with unique objectives. We also did not want to do player leveling, but team leveling, so we really focused everything around the team, how your team cooperates and works together. Right away, we went in noticed these games are taking 30 minutes, 45 minutes, even 1 hour sometimes, so we said that 15 to 20 minutes is our sweet spot and we tuned the whole game around that. We have kind of gone to this genre and we have really started dissecting it, breaking it apart, and breaking the rules of what people kind of expect from it. Yeah! I think it has a lot of potential for esports. What are your intentions with the game in regards to being an esport or a competitive game? Do you want to make that happen?Ī. When we enter closed beta, we will actually move everyone in their retail accounts, in the real environment with WoW, Diablo III, Starcraft II, etc. The next phases of this will really be to go from our alpha hardware, well actually our PTR hardware (kind of like when WoW is in PTR) to production hardware. We definitely want to keep layering content in like that and we have been patching alpha every 4 to 6 weeks, adding content and doing a lot of iteration and polish on features. We also added one Battleground since the alpha started, so we now have a total of 5. We are showing 3 new Heroes here at GamesCom, and they will be added to the alpha in 2 upcoming patches. That said, the core gameplay is looking really good to us and it is going in the direction that we want it to go, but there is still a long way to go there.Ī. There are mechanics that we are still doing we are actually still missing a lot of features, like ranked play, especially social features (clans, groups, etc.). We are also still setting up core gameplay. #HEROES OF THE STORM TWITCH OVERLAY FREE#It is really about making that the game is prepared to support a lot of people, because this is a free to play game, and ultimately our hope is that tons of people are going to come in and try it. These are things that we had never done before in this scale. Technical alpha was really about us setting up our server infrastructure and payment systems. So, what are we looking at in the near future? Is it going to be like balancing and polishing or are there going to be new features?Ī. A lot of people will agree that the game looks really polished and almost ready to ship, even though it is in alpha. Transcript from Interview with Kaeo Milker There may be Nexus universes (like the WoW universe from which the game draws its WoW chracter) introduced that are not Blizzard IP.The game will regularly be updated with new Heroes and Battlegrounds.The rejoin feature is going to be improved to allow for faster rejoinds and to maybe allow someone else to take over the player who left.The AI will eventually be tuned to match the MMR of the player who left.Habitual leavers will end up being matched with other leavers.Blizzard has hopes that Heroes of the Storm will become a popular esport and their esports team is working in this direction.It is too early to disclose anything on the ranking system.Before the game is released, it will have all of the features that can be expected: observer mode, replays, clans, groups, rankings, etc.).Current development is focusing on polishing core gameplay features and making sure that the servers and payment systems are working as intended.We discussed the current stage of the alpha test, the vision that Blizzard has for the game as an esport, upcoming features (observer mode, replays, etc.), the artificial intelligence, and how new content is going to be introduced.īelow, you will find the whole transcript of the interview, but first we would like to present you with the main things that we have learnt. Last week at GamesCom, we had the chance to interview Kaeo Milker, Senior Game Producer for Heroes of the Storm. Our Heroes of the Storm interview at GamesCom with Kaeo Milker, Senior Game Producer! ![]()
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